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Reviewed:Geetesh Bajaj
January 31st 2007
February 23rd 2009
Introduction
Adobe Illustrator is among the best drawing programs out there-- but it still has its limitations. One such area is symmetricalpatterns -- although Illustrator can rise to the occasion, mostsymmetrical work has to be done manually which is rather time consumingand certainly not intuitive.
Artlandia's SymmetryWorks plug-in for Illustrator, now in version4 changes all that in ways you probably never imagined -- readmore to learn how.
About SymmetryWorks
SymmetryWorks 4 is an Adobe Illustrator compatible plug-in fromArtlandia, an Illinois,USAbasedcompanythat createsseveral pattern creating plug-ins -- they also sell beautiful,symmetrical patterns.
Other than SymmetryWorks, Artlandia also creates SymmetryShop,a similar plug-in that works from within Adobe Photoshop. Youcan learn more about Artlandia attheir site..
And if all this pattern talk makes you mesmerized, take a lookat Artlandia's glossary of pattern design..
Download and Installation
You can download a trial version of SymmetryWorks from the Artlandiawebsite. It is a zip file that you need to unarchive and placein Illustrator's plug-in folder -- make sure that you quit Illustratorbefore copying the plug-in.
The next time you run Illustrator, you'll find a Windows SymmetryWorksoption in the menu. You'll also see a floating SymmetryWorks paletteand a SymmetryWorks option in the Object menu.
By default, the plug-in runs in a demo mode that limits which configuration options you can change and apply -- the full, registered version has no such limitations. Registration provides you with an Artlandia online account and an unlock key -- the unlock key is tied to your Illustrator serial number so if you upgrade or change your version of Illustrator, you'll have to get in touch with Artlandia's support department.
The steps detailed in the rest of this review work identicallyfor both the Windows or Mac versions of SymmetryWorks -- for thistutorial,I am usingtheWindows version.
How To Use
There are so many ways that you can use SymmetryWorks -- in fact,this plug-in provides amazing, creative possibilities. To keepthis review simple, I'll use a very simple technique.
- Open a new document in Illustrator and create a shape -- applya solid color or gradient, for this tutorial I took a basic shapeand tweaked it a little and used a gradient as you can see in Figure1.
You can also open some clip art, ungroup it, and delete everythingexcept a simple design element -- or use a character from a dingbatfont.
Figure 1: A sample shape to start with - With your shape selected, choose Object SymmetryWorks Make. This will create a basic pattern.
- If your SymmetryWorks palette is not already visible (see Figure2), choose Window SymmetryWorks -- this opens theArtlandia SymmetryWorks paletteforfurther editing.
Figure 2: The SymmetryWorks palette
The palette is divided in five parts explained below:- Symmetry Control has all the different defaultpatterns -- for example mirror, kaleidoscope, etc., which canapplied by clicking any of them. Do experiment by clickingon each of them -- what looks best will be influenced by whatyou selected to begin with.
- Layouts are presets that let you create some of the most commonly used types of patterns with a single click -- examples include brick, diamond, gradation, etc.
- Make button creates pattern depending uponwhat layout has been selected. Release buttonreverts the pattern to the original, non-pattern state.Below these buttons are some other tools which allowsto do advanced editing -- I love the Select Control Path optionthat allows me to alter the spacing between symmetrical patternelements.
- Replicas are the live copies of selectedobjects -- this set of tools allows you to add or remove replicas.
- Tiling is where you input a number to createrepetitive patterns on the Xand Y axes. Although you can put in a large number here, doremember that a very large number may not be visible in thecanvas area -- and it will use a lot of your computer's processingpower.
- Symmetry Control has all the different defaultpatterns -- for example mirror, kaleidoscope, etc., which canapplied by clicking any of them. Do experiment by clickingon each of them -- what looks best will be influenced by whatyou selected to begin with.
Figure 3 below shows a shape and the sample pattern created from a shape using SymmetryWorks in Adobe Illustrator.
Figure 3: A shape and a pattern
Here are some more examples:
The patterns you create in Illustrator are all editable -- youcan always go back and change all the settings in the SymmetryWorkspalette. However, if you want to create a conventional drawingthat you want to share with someone who doesn't have SymmetryWorks,you can choose Object Expand in Illustrator to break the 'symmetry-link'.
Specifications
Illustrator Versions: | Illustrator 8.0 or higher versions |
Platforms: | Windows, Mac |
Site: | Artlandia |
Price: | $255.00(CD-ROM with printed user guide) $229.00(download only) |
Trial Version: | Available |
This is a guide on choosing which Mac to get, depending on whether you're an artist or art student.
I'm writing this from an artist's point of view. I've used both Macs and PCs for creating graphics in the newspaper industry. This guide will assume that you've already decided to go with a Mac over PC. I've previously written something on PC vs Mac so I'll not cover that here again.
I would love to hear your comments on what Mac you're have and the work you're using it for, and the performance. Especially if your findings are different from mine.
Laptop vs desktops
Mobility is the only factor to consider between choosing laptops and desktops. Note that by today's standards, Apple laptops are incredibly fast. You don't really sacrifice a lot of features choosing between the two. If you need to be working at different locations, home, office or school, it's the laptop for you.
In addition to the stock configurations, you can also choose to customize your own. If you choose customization, you need to purchase from Apple directly. If not, you can get yours at Amazon or shops. The other difference is in pricing. Depending on where you are, you might save on sales tax if you're getting from Amazon, that's if you're not going to be filing for taxes.
Macbook Air
This is the lightest laptop from Apple.
Here are the configurations:
It comes in 11-inch and 13-inch models. The 11-inch screen is too small for graphics work. 13-inch is significantly better as it shows more viewable information.
The main limitation of the Air is the dual processors which is currently 1.8GHz. It's good enough for light to general graphics creating, like digital painting, layout and graphic design. But it will won't be as fast when it comes to processor intensive stuff, like rendering 3D models and videos.
It has 4GB of memory which is sufficient, and configurable to 8GB. That means you can work on multiple files at the same time, or several Photoshop layers in a single file.
The flash storage means opening and saving files are extremely quick, and general system performance overall is quick.
There's no disc drive, but you have the option to get an external one.
If you need good colour accuracy, the Macbook Air comes up short as compared to Macbook Pro. The colour does shift depending on the tilt of your screen. However, this is more critical for artists or designers working for high end publications like magazines. I work for the newspapers and we don't require that level of accuracy. it doesn't have to be that accurate, but it must not be inaccurate. The other point to note about colour accuracy is, you also need to take into account the colour profile of your printer and audience display.
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Bottomline: Extremely mobile. Good for light to general graphics work. Zippy performance overall. Get the 13-inch model.
Macbook Pro
The Macbook Pro is the higher end model of the Apple laptops, sort of. I say sort of because as mentioned earlier, the Macbook Air uses flash storage which is extremely fast. There are configurations of the Macbook Pro that do not use flash storage.
Here are the different configurations currently offered:
These guys have faster processors. The low-end ones use dual core processors while the higher end ones with 4 cores.
The 5400-rpm storage is the constraint. If you can, upgrade to at least a faster 7200-rpm drive. If you have the budget, upgrade to the flash storage.
The low-end 13-inch Macbook Pro is good for light to general graphics work. However, if you're getting the low end Macbook Pro, I would recommend getting the 13-inch Macbook Air instead. Personally, I would sacrifice processor speed for a faster storage drive which improves overall performance of the system.
The 15-inch Macbook Pro is a different story because it has twice the processing power with 4 cores, an additional graphics card, and a larger screen. It's suited for general to heavy graphics work like 3D rendering and video rendering. The constraint is again the 5400-rpm storage.
There's even the super high-end Retina display Macbook Pro. In terms of price and value, I feel the non-Retina 15-inch is better. That's unless you need to see everything in super sharp detail, not that the non-Retina ones are not sharp. I don't have any experience with creating graphics for print with the Retina Macbook Pro so I can't really comment much on the perceived advantage of doubling the resolution.
Bottomline: Get the high-end Macbook Air instead of the low-end Macbook Pro because there's not much difference, with the Air having the advantage of being lighter.
If you do 3D or video work or heavy graphics (huge dimensions and many layers), definitely get the 15-inch quad-core Macbook Pro. Spend the extra money and upgrade to at least a 7200-rpm storage.
Mac Mini
The thing you need to know about the Mac Mini is it doesn't come with a display, keyboard, mouse and disc drive which will all translate to spending extra money to get them.
Here are the configuration:
It's good enough for light to general graphics work, just like the Macbook Air. Get at least the mid-range model which offers 4GB of memory and better graphics card. Upgrade to at least a 7200-rpm storage if possible. For the price Apple is selling, I would have expected them to throw in at least 4GB memory and a 7200-rpm storage.
The quad-core model is more suited for video rendering rather than 3D because of the graphics card.
Bottomline: Good for light to general graphics work. Limited graphics card means 3D software won't run at its best performance.
iMac
If you don't need your computer to be portable, the iMac is a great choice. It's beautiful and powerful. Personally, I think it represents the best value for money.
Here are the configurations:
They are all quad-cores. Even the slowest iMac comes with a decent 7200-rpm drive and graphics card. These are high performance machines for general to heavy graphics work. They can take anything you throw at them.
With the 27-inch model, you can fit in two storage drives. If you put a flash storage inside, it's going to be incredibly fast. And the 27-inch comes with a stunning resolution of 2560 by 1440 pixels.
Bottomline: They are value for money desktop workhorse computers. Either the low or high end models are great. I recommend spending a bit extra for the incredible 27-inch display.
Mac Pro
This is the most powerful computer Apple has to offer.
This is also the one that I'm personally using at home. Mine was a quad-core 3GHz bought in 2006. This year, I just upgraded to a flash storage and it's amazingly fast, not that it was that slow before. I've been using it for 6 years and probably will be using it until it physically breaks down. The Mac Pro is also very expensive but I guess if you're using it for that long, it still provides good price-performance value.
Here are the configuration:
Even the base model is immensely powerful. It's also extremely easy to upgrade on your own. You can remove and side cover and add in storage or change graphics card.
The 12-core model is for those working on huge files, heavy 3D and video work.
For art students or artists with budget, I would recommend the iMac. If you do have extra budget, you can consider the Mac Pro. It depends on how long you want to use your computer. Plus, you get to choose your own monitor.
Bottomline: Great for heavy graphics, 3D and video work. Not recommended for artists or art students on budget unless you already know you'll be using it for a long time.
Applecare
Regardless of which Mac you buy. It's good to get the Applecare warranty that gives you two additional years of coverage. It's worth it.
Apple computers are expensive to fix when they break down. Stuff like memory and storage is quite cheap to replace. But motherboard and displays are really pricey because Apple's the only one making those parts.
Other questions
If you have them, I would be glad to answer them if I can.